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Project Wizard

The Create Project wizard sets up a new server or registers one you already run. Your First Project is the quick version; this page covers every step.

  • The dashboard (Create New Project)
  • First-run setup (Create First Project)
  • A migration report (Create Project from This Server, with values prefilled)
  • Framework — a new project on QBCore, ESX, QBox, VORP, or RSG, with an optional one-click recipe deploy.
  • Import Existing — point CfxKit at a server folder you already run; it analyzes and registers it.
  • Standalone — a minimal project with no framework resources.

Server name, project path, an optional icon, and the game (FiveM or RedM). Name and path are required.

Pick Framework, Import Existing, or Standalone. The framework list depends on the game:

  • FiveM: ESX, QBCore, QBox
  • RedM: VORP, RSG, RPX

Choosing a folder for Import Existing triggers automatic analysis. CfxKit detects server.cfg, the FXServer path, resource count, framework, and database settings.

Port (1–65535), max clients (1–2048), OneSync, tags, and locale.

Your Cfx.re license key (required) and an optional Steam Web API key.

  • Choose a source: auto-detect MySQL/MariaDB, connect manually, or skip for now.
  • Connect with host, port, user, and password, then test it.
  • Pick a mode: create a new database, use an existing one, or import SQL (Import Existing flow).

Skipping the database still lets project creation continue.

A summary before CfxKit generates the configuration and creates the project.

When a framework ships a recipe, CfxKit downloads and installs it with live progress. You can skip and continue. Qbox, QBCore, ESX Legacy, and VORP have recipes; RSG and RPX do not.

Download a build into <project>/fxserver, browse to an existing FXServer folder, or reuse a path detected during import. The chosen path is saved to the project.

TemplateSteps
Framework (with recipe)Basics → Template → Config → Keys → Database → Review → Deploy → Artifacts
Framework (no recipe)Basics → Template → Config → Keys → Database → Review → Artifacts
Import ExistingBasics → Template → Database → Artifacts
StandaloneBasics → Template → Config → Keys → Database → Review → Artifacts